Friday Night Frights: Pt 2: Call of
Cathulu.
Good evening Boils and ghouls and
welcome to another Rocktober episode of Fright day, where we use the
Halloween excuse to look at Horror in Role Playing-Or just Horrible
Role playing!
HA, that never gets old!
HA, that never gets old!
Tonight we take a look at the enduring
legacy of Call of Cathulu and the general fascination with the
tentacle lord.
As I have said before, I am the rare
Geek who is not a fan of Ol' Squid face, but the impact the Writings
of Mr Lovecraft have had on Role Playing and media in general can not
be overlooked. I often wonder as I stare at the Super cute Stuffed
Cathulu if Mr Lovecraft had any idea the effect his writing would
have on the World?
Not only has Cthulhu graced several
games, movies, books, toys,television shows but he has influenced
media in all it's forums. Hellboy?=Cthulhu. Japanese tentacle Anime?
=Cathulu. The Davy Jones character from that Pirate movie?=Cthulhu.
Green Ronin Games" Free Port"=Cathulu. That’s just a
sampling of the things the dark elder god has graced over the years.'
Lets focus though on the actual game.
The Plot of an average Call of Cthulhu game is something like this.
Generate character, character investigates weird happenings,character
goes insane.
The game has undergone several
generations and changed ownership a few times and birthed several
games such as Delta Green and something called Cathulutech, there is
even a Cthulhu punk movement?
This is what the web has to say about
the product as copied from Wikipedia.
For those grounded in the RPG tradition, the
very first release of Call of Cthulhu
created a brand new framework for table-top gaming. Rather than
the traditional format established by Dungeons
& Dragons, which often involved
the characters wandering through caves or tunnels and fighting
different types of monsters, Sandy Petersen introduced the concept
of the Onion Skin:
Interlocking layers of information and nested clues that lead the
Player Characters from seemingly minor investigations into a
missing person to discovering mind-numbingly awful, global
conspiracies to destroy the world. Unlike its predecessor games,
CoC assumed
that most investigators would not survive, alive or sane, and that
the only safe way to deal with the vast majority of nasty things
described in the rule books was to run away. A well-run CoC
campaign should engender a sense of foreboding and inevitable doom
in its players. The style and setting of the game, in a relatively
modern time period, created an emphasis on real-life settings,
character research, and thinking one's way around trouble.
The first book of Call of Cthulhu adventures was Shadows of Yog-Sothoth. In this work, the characters come upon a secret society's foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations. This template was to be followed in many subsequent campaigns, including Fungi from Yuggoth (later known as Curse of Cthulhu and Day of the Beast), Spawn of Azathoth, and possibly the most highly acclaimed, Masks of Nyarlathotep.[4] Many of these seem closer in tone to the pulp adventures of Indiana Jones than H. P. Lovecraft, but they are nonetheless beloved by many gamers.
Shadows of Yog-Sothoth is important not only because it represents the first published addition to the boxed first edition of Call of Cthulhu, but because its format defined a new way of approaching a campaign of linked RPG scenarios involving actual clues for the would-be detectives amongst the players to follow and link in order to uncover the dastardly plots afoot. Its format has been used by every other campaign-length Call of Cthulhu publication. The standard of CoC scenarios was well received by independent reviewers. The Asylum and Other Tales, a series of stand alone articles released in 1983, rated an overall 9/10 in Issue 47 of White Dwarf magazine.[5]
The first book of Call of Cthulhu adventures was Shadows of Yog-Sothoth. In this work, the characters come upon a secret society's foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations. This template was to be followed in many subsequent campaigns, including Fungi from Yuggoth (later known as Curse of Cthulhu and Day of the Beast), Spawn of Azathoth, and possibly the most highly acclaimed, Masks of Nyarlathotep.[4] Many of these seem closer in tone to the pulp adventures of Indiana Jones than H. P. Lovecraft, but they are nonetheless beloved by many gamers.
Shadows of Yog-Sothoth is important not only because it represents the first published addition to the boxed first edition of Call of Cthulhu, but because its format defined a new way of approaching a campaign of linked RPG scenarios involving actual clues for the would-be detectives amongst the players to follow and link in order to uncover the dastardly plots afoot. Its format has been used by every other campaign-length Call of Cthulhu publication. The standard of CoC scenarios was well received by independent reviewers. The Asylum and Other Tales, a series of stand alone articles released in 1983, rated an overall 9/10 in Issue 47 of White Dwarf magazine.[5]
The standard of the included 'clue' material varies
from scenario to scenario, but reached its zenith in the original
boxed versions of the Masks of Nyarlathotep and Horror
on the Orient Express campaigns. Inside these one could find
matchbooks and business cards apparently defaced by non-player
characters, newspaper cuttings and (in the case of Orient
Express) period passports to which players could attach their
photographs, bringing a Live Action Role Playing feel to a
tabletop game. Indeed, during the period that these supplements
were produced, third party campaign publishers strove to emulate
the quality of the additional materials, often offering
separately-priced 'deluxe' clue packages for their campaigns.
Additional milieu were provided by Chaosium with the
release of Dreamlands, a boxed supplement containing
additional rules needed for playing within the Lovecraft
Dreamlands, a large map and a scenario booklet, and Cthulhu By
Gaslight, another boxed set which moved the action from the
1920s to the 1890s.
Now while we can talk about the
Horrible Horror of the unknown and how to run a successful game of
this genera, what truly intrigues me is how Cthulhu public domain and
why we are so fascinated by it that we make Stuffed Animals and
Breakfast cereals with him on it? (ok I may have made that part up)
Again let us turn to the font of all
wisdom, Wikipedia to explore the insidious way Squid boy has been
licensed over the years.
1:
Chaosium
has licensed other publishers to create supplements using their
rule system, notably including Delta
Green by Pagan
Publishing. Other licensees have included Miskatonic River
Press, Theater of the Mind Enterprises, Triad Entertainment, Games
Workshop,[7]
Fantasy
Flight Games, RAFM,
Grenadier
Models Inc. and Yog-Sothoth.com.
These supplements may be set in different time frames or even
different game universes from the original game
2:
Robert M. Price described, in his essay "H. P. Lovecraft and the Cthulhu Mythos," two stages in the development of the Cthulhu Mythos. The first stage, termed the "Cthulhu Mythos proper" by Price, was formulated during Lovecraft's lifetime and was subject to his guidance. The second stage was guided by August Derleth who, in addition to publishing Lovecraft's stories after his death,[4] attempted to categorize and expand the Mythos.[5]
Robert M. Price described, in his essay "H. P. Lovecraft and the Cthulhu Mythos," two stages in the development of the Cthulhu Mythos. The first stage, termed the "Cthulhu Mythos proper" by Price, was formulated during Lovecraft's lifetime and was subject to his guidance. The second stage was guided by August Derleth who, in addition to publishing Lovecraft's stories after his death,[4] attempted to categorize and expand the Mythos.[5]
And if you want a COMPLETE LIST ? of
everything those Tentacle have Touched. Try this link
Now as the full moon of October drifts
over the Ocean and the white owl that lives in my Attic begins his
nightly hunt, I leave you with this perplexing question. Just how did
Cathulu become public domain? Because I cant find a actual answer,
and if that is not intriguing enough there is always this to think on
tonight as well.
What if the best way to invade the
world was to make a joke of yourself? I mean it's hard to take the
threat of a elder god of chaos and destruction seriously if you are
looking at a super cute Stuffed Animal in his image, right?
And maybe that’s exactly what Cthulhu
wants?
Unpleasant Dreams
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