Avengers April # 3
Despite switching from MARVEL FASERIP
to my friends home brew D20 system, supers still started late and
just did not seem to resonate with the players. Which I have found to
happen almost every time I tried to run supers the past few years.
Despite the current upswing of Super Heroes in the media, as a role
playing environment it just does not seem to work?
Or maybe it's me?
What with committing to attempting to
run organized Pathfinder play at Seths and logistics issues regarding
player availability, I believe this will be my last Posy regarding
the short lived Super hero game as I no doubt will be focusing on
Fantasy yet again.
Which frankly I am burnt out on, but
seems to be the genera everyone else wants to play.
Me I would love to play some STAR WARS
or SUPERS or something different fantasy wise then just D&D or
Pathfinder.
I Seem destined to keep running
fantasy but I would rather be running Space/Star Wars or my home-brew
M20 modern.
Oh well as an “Employe” of Seths,
I must focus my attention of game liens that will bring people in to
Seths Games and Anime and promote RPG and the purchase of RPG
product.
That said: CRISES AT CRUSADERS CITADEL
PT 3.
Role call: The Solvent, Polymer and
Dr. Arcane.
In the wake of there battle with
A.I.M, the heroes deiced to follow up on the case of the remaining
members of the CRUSHERS who are still at large. Calling on TECH
ARMSTRONG, man of science. The cobble together a device able to track
the unique signature of MOCKERS body which leads them to a warehouse
in the FRESNO, NEBRASKA industrial park.
There SHOCKER is attempting to
reattach MOCKERS head while MACE and TEMPER stand guard, the heroes
plans are slightly modified when the SOLVENT attempt to cast a spell
and instead sends himself to the Elemental plane of Missing Socks.
Trapped in the strange pocket
dimension SOLVENT attempts to escape by calling on the Master of the
Mystic Arts, DR ARCANE(Because Dr Fate and Dr Strange are involved
with the whole Marvel/DC Secret Convergence War retcon thing)
DR ARCANE returns the Solvent to the
Earth where the Heroes are able to defeat the remaining CRUSHERS,
and set the building on Fire (These guys and Fire?)
MOCKER and MARIONETTE escape but MACE,
TEMPER and SHOCKER are captured so once again FRESNO,NEBRASKA is
safe.
But for how long....
Tune in next week same Seth’s time.
Same SETHS Chanel and as always
Be Excellent!
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