Friday, April 17, 2015

ADVENGERS APRIL # 3

Avengers April # 3
Despite switching from MARVEL FASERIP to my friends home brew D20 system, supers still started late and just did not seem to resonate with the players. Which I have found to happen almost every time I tried to run supers the past few years. Despite the current upswing of Super Heroes in the media, as a role playing environment it just does not seem to work?
Or maybe it's me?
What with committing to attempting to run organized Pathfinder play at Seths and logistics issues regarding player availability, I believe this will be my last Posy regarding the short lived Super hero game as I no doubt will be focusing on Fantasy yet again.
Which frankly I am burnt out on, but seems to be the genera everyone else wants to play.
Me I would love to play some STAR WARS or SUPERS or something different fantasy wise then just D&D or Pathfinder.
I Seem destined to keep running fantasy but I would rather be running Space/Star Wars or my home-brew M20 modern.
Oh well as an “Employe” of Seths, I must focus my attention of game liens that will bring people in to Seths Games and Anime and promote RPG and the purchase of RPG product.

That said: CRISES AT CRUSADERS CITADEL PT 3.
Role call: The Solvent, Polymer and Dr. Arcane.
In the wake of there battle with A.I.M, the heroes deiced to follow up on the case of the remaining members of the CRUSHERS who are still at large. Calling on TECH ARMSTRONG, man of science. The cobble together a device able to track the unique signature of MOCKERS body which leads them to a warehouse in the FRESNO, NEBRASKA industrial park.
There SHOCKER is attempting to reattach MOCKERS head while MACE and TEMPER stand guard, the heroes plans are slightly modified when the SOLVENT attempt to cast a spell and instead sends himself to the Elemental plane of Missing Socks.
Trapped in the strange pocket dimension SOLVENT attempts to escape by calling on the Master of the Mystic Arts, DR ARCANE(Because Dr Fate and Dr Strange are involved with the whole Marvel/DC Secret Convergence War retcon thing)
DR ARCANE returns the Solvent to the Earth where the Heroes are able to defeat the remaining CRUSHERS, and set the building on Fire (These guys and Fire?)
MOCKER and MARIONETTE escape but MACE, TEMPER and SHOCKER are captured so once again FRESNO,NEBRASKA is safe.
But for how long....
Tune in next week same Seth’s time.
Same SETHS Chanel and as always
Be Excellent!


Thursday, April 9, 2015

Avengers April # 2: Death Duel with the Destroyers.

Avengers April # 2: Death Duel with the Destroyers.

Roll Call: The Solvent, Fire Bat, The Bard, Karn the Drunk, Polymer
Villains: The Crushers (Bull, Hornet, Mocker, Shocker, Vulture, Marionette) & The Destroyers (Annihilator and Minions )
Attempted to run the second part of the Month long Super Hero game at Seths Games and Anime last night but it just did not click. I am not sure why and I am open to suggestions
I have run dozens of Dungeon and Dragons game over the years and they always work, the players get it. They know there rolls, they know there jobs, they know to move the story along. Sure sometimes it gets silly, some times far to silly but I never feel like the work I put into a D&D Game is wasted, on the other hand. When I run supers, it seems to just be a disaster and I feel like I just wasted my time. I don't get it?
Why is running D&D so easy but no one gets Supers and it just turns in to a troll joke. You would think that as children of a Comic Book society, where comics are our mythology and with all the Super Heroes related media around right now that we would get Supers and Fantasy would be hard to understand . But its the other way?
When I ran and played Villains and Vigilantes in the 80's and 90's everyone got it, everyone understood the rules of the Super Hero Comic Book universe and loved it.
Now a days it seems Elf's and Dwarfs are easy, but Super Man and bat man is hard, I just don't get it? I mean who does not want to be Spider Man, Bat Man, Archie?

Anyway.
The city of FRESNO NEBRASICA holds a parade to celebrate the defeat of the CRUSHERS by the towns new Heroes. Unfortunately the other Crushers use this as a diversion to free there captured comrades.
MARIONET mind controls a truck drive to crash in to the wagon hulling the Villains to jail. In the resulting explosion, the Crushers attempt to escape but our Heroes are on the seen and take up the cause to stop the Crushers once again.
The combatants battle throughout the streets of FRESNO NEBRASCA, leaving destruction and fire in there wake.
It is only through Team Work and clever use of their Powers that the HEROES, now daubed the FRESNO NEBRASCA CRUSADERS are able to bring the CRUSHERS to justice.
Unfortunately in the confusion MARIONEET, SHOCKER, MOCKER and HORNET Escaped but BULL and VULTURE were captured again.
As night falls on the city and the fires are put out, the mayor of FRESNO, NEBRASCA asks the heroes to investigate the rumors of a UFO out by the old spooky corn field.
The HEREOS responded and after setting the corn filed on fire- Setting things on fire seems to be there solution to a lot of problems-The HEROES found out that there was yes, a UFO.
In fact there were several UFO's that all combined to become the DESTROYERTRON.
The heroes battled the Giant robot but through clever power use and teamwork and creating their own giant robot. The Destroyertron was defeated, and Jinkys it turns out they were not aliens but agents of the classic Marvel organization A.I.M.
Then ANHILITAOR (of Death duel with the Destroyers) showed up and proceeded to beat the corn and cheese out of the heroes, all looked lost for the CRUSDAERS until the Bard was able to use Annihilators own fear against him.
Annihilator and the agents of AIM fled into the night and the city was safe, but for how long.
How long.

I will be converting the game to D20 rules for next Tuesday as maybe it will be a better fit for SHRPG? and to help my friend play test his D20 System he is working on.
We will see?
Till next time

Be the hero in your own life and be excellent

Saturday, April 4, 2015

Avengers April: Blog # 2.


Roll call:
The Solvent -Dimensional travailing cleaning Golem and Chronos- Master of time!!!(Sort of)
The setting:
Fresno, Nebraska, 2016
The Plot:
As we all know both Marvel and DC are doing a huge summer restart on there comics. Marvel has the 2nd SECRET WARS this summer (And a few movies) and DC has CONVERGENCE (And a few movies)So, with all the A list heroes from both universes fighting in the SECRET CONVERGENCE, the earth is ripe for the exploits of the heroes and villains that..well,,,did not get there invitations to the CONVERGENCE WARS.
So, it's there time to shine.
Even if some of those villains have not seen the light of day since the 1980's

The System.
We are using the Original Marvel Super Hero System rules. Why?
Because they are pretty easy and simple. Because it has a awesome random power section that includes Anatomical Separation and Eat Anything as powers. Plus it is one of the only systems I am aware of that uses WORDS to describe your powers as opposed to numbers (though yes there are numbers as well) In Marvel you don’t have a Strength of 20. You have an AMAZING Strength, which just sounds so much more comic book awesome
And...
It is the only random system that I know of that lets you roll real Crappy stats and power ranks! Sure having a Feeble Ice Powers might not get you a spot on the Crusaders, but you are lots of fun at parties! Most people find the fact you can roll suck stats a downfall of the Marvel System but everyone I have ever played with using this system has loved that aspect of the game! It makes for more interesting characters and more role playing investment as the player has to find unique and clever ways to use his less then stealer powers to his advantage when fighting the menace of RED ANGER?
Right?

The Adventure: I am using all the old classic VILLAINS AND VIGALANTE modules, starting with “There is a Crisis at Crusaders Citadel” in all it's 1970's glory.

Issue # 1
While instigating reports of people vanishing from POPS MALT SHOP over on OLD MILL RODE, our heroes SOLVENT and CHRONOS stumble across the Villains VULTURE and BULL robing a warehouse
Said warehouse is a shell company, owned by a sub contractor of an off shore bank belonging to CARTTER MANNING (he's like Tony Stark but not as cool)
After sort of stopping BULL and VULTURE, and in the processes destroying the Malt Shop! Our heroes are asked by CARTER MANNING'S lawyer to guard the other buildings that MANNING ELECTRONICS owns in FRESNO,NEBRASKA.
With two to chose from (split up the party) Solvent and CHRONOS stake out the building over at the old abandoned air field( the one that's haunted by that ghost pilot).
Looks like they made the right choice because the Villains STORM-LORD, FLYING FIST and SHREW arrive to rob the warehouse of its (plot devise) contents.
An epic battle between our Heroes and the Crusher Crime Wave takes place, and while our Heroes keep the (plot devise) safe, CHRONOS is captured!

Issue # 2
In which we find the CRUSHERS have taken over a old abandoned base from the 1970's that once belonged to FRESNO, NEBRASKA original Super hero Team the CRUSADERS.
Filled with 1970's state of the art technology and a working ICBM missile! Why? It's the 1970's every one had a ICBM in there base back then!
CHRONOS finds himself strapped to said ICBM with only 20 minutes until it launches and reigns nuclear destruction down on the unsuspecting population of NEBRASKA.
SOLVANT infiltrates the CRUSHERS and convinces them he wants to join up. MOCKER, the insane robot leader of the CRUSHERS sense a fellow robot soul in SOLVENT and with out any hesitation, lets SOLVENT join the gang.
Meanwhile, CHRONOS uses his time control powers to show SHREW a cure for her cancer is available and she does not have to work for MOCKER.
SHREW sensing a chance to be normal again, frees CHRONOS and the two of them engage in the BIG BOSS BATTLE.
Our Heroes and the Crushers fight an epic battle of epic proportion, destroying much of the CRUSADERS old base in the process, but in there rush to bring the CRUSHERS to justice they forgot the missile.
With only 10 seconds left, it looks like Atomic Doom is about to fall on our Heroes and the state of NEBRASKA.
In a heroic effort CHRONOS stretches his Time Control powers farther then he ever has (he spent all his KARMA) to see which Wire is the one they need to cut.
With seconds to spear, CHRONOS and SOLVENT save the day.
The sun rises once again on a free and safe FRESNO, NEBRASKA and the CRUSHERS are taken away to serve there time in the local prison, while SHREW now free of the Cancer agrees to serve her time as well, who knows perhaps our Heroes will have a new friend when she gets out of jail.
All in all a job well done....
Except?
MARIONETTE, the 10 ½ tall mind controlling menace and the real leader of the CRUSHERS has escaped and is plotting her revenge on our Heroes.
Tune in next week. Same FRESNO time, Same FRESNO channel
Go FRESNO, NEBRASKA. Home of the Fighting Bears.
Villain Role call: THE CRUSHERS

Frank Streeter “The Flying FIST”-. Powered Armor mercenary with a code of honer, he has temporarily abandoned his Team.
Victor Tutti:”The Vulture” He has wings.
Big Bull Buford “Bull”-. He is very strong and does not like the color red.
Sheila Brewster: “Shrew” Super Solider Martial Artist dieing of cancer.
Mocker. Evil ROBOT
Sir Standish Laird. “Storm Lord”-Weather controlling thrill seeker with diplomatic immunity, He is just in this for fun
Marry Em O'Connor “Marionette”- 10 ½ inch tall psychic and the true leader of the crushers
“Mercury Mercenary”-. He runs fast and has amnesia