FREEPORT FEBURAY: Gaming blog.
While I did promised you guys we would
be pursuing some older RPG to take a look at and review as the new
RPG market is pretty empty these days.
So instead.
I have been running a RPG in the
Freeport setting for the past Six years, it has been a very
Living-Sandbox Urban Crawl game that everyone has enjoyed playing in.
Freeport is certainly not the first
City of scum and villainy in the History of the Role Playing Hobby,
there have been “City’s of Adventure” as long has there been a
REPG industry. Some of them are amazing (Skullport, City State of the
Invincible Overlord) some of them, not so much.
The idea of a Free City filled with Criminals, Thieves and Pirates seems to stand out as an amazing idea, which is why so many have been made over the years.
The idea of a Free City filled with Criminals, Thieves and Pirates seems to stand out as an amazing idea, which is why so many have been made over the years.
While I have collected a lot of
Fantasy City’s something about Freeport stood out for me. The
combination Pirate themed high adventure and ancient Lovecraft Horror
made it an interesting place to play, plus Sharks with Guns.
True this will not be the first Blog
dedicated to City games, Zack S did an amazing job with his City book
Vornheim.
The problem with a Living Sandbox city
of “Adventure” is that it would never work and most of them have
a lot of stuff that makes no sens. A Casino, next to an Opera House?
A Church of Paladins next to the privet mansion of the Lich King?
How does that make sens?
A Monster filled Slum in a city of
Thieves, pretty much the whole city would be a low rent Shanty Town
wouldn’t it?
Four casinos might work in a small
Town but 20 or 30? Plus all those drunken low life Bars, Inn's and
Taverns? How do they stay open, how to they get repeat costumers if
the visitors are always killed by the Evil Landlord?
A city run by and populated by
Thieves, Pirates, Evil cultists and worst of all “Adventurers”
like you and me would self destruct in a few years!
There is a reason why Gold rush boom
towns failed when the Gold ran out, there is a reason why the Age of
Pirates came to an end.
And there is a reason why Las Vegas
works, and lets face it Vegas is the closest thing we have in the US
to a Waterdeep or a Skullport.
Vegas does not work because of the
supposed Mob Connections. It works because it keeps evolving.
If there were as many gun fights (and
Monster appearances ?)now as there were in Vegas 50 years ago it
would have never become the City it is today.
. If old Casinos had not undergone
face lifts or been eliminated to create space for new Casinos, Vegas
would have self destructed.
Cheep bars are replaced with 5 Star restaurant. Glitzy ½ naked show girls are replaced with Celina Dion and Cirq Du Soley(SP?).
Cheep bars are replaced with 5 Star restaurant. Glitzy ½ naked show girls are replaced with Celina Dion and Cirq Du Soley(SP?).
Las Vegas works because it's job is
not to get the visitors to waste money once, it's job is to get the
visitors to waste money over and over again Year after Year. It works
because there is a whole infrastructure dedicated to keeping the City
relevant Because there is a another part of the City off the Strip
where normal everyday things happen. Vegas has Homes, Schools,
Hospitals and all the other things your Town has. It has evolved to
fit the times.
A Fantasy City like Freeport would
never work the way it's presented, it had to evolve as the Game
evolved. If the Players failed to put out the “Great Green Fire”
then I had to calculate how that event effected the City. When they
killed the Dire Turkey, I had to calculate how much damage a giant
Turkey caused and who prospered from it?
My Freeport Game works because it
keeps evolving based on what the players do or do not do and the fact
that I assume the City is still working just because the game is over
for the week or the Players never even met that NPC.
In order to run a City Game, or any
Game for that matter the GM has to embrace the fact that a City is
not static. It keeps chugging along even if the PC's are not there.
For example, during One of the very
First Sessions of my Freeport Game the players encountered a group of
Human Thugs. Insults were exchanged, Swords were drawn, Blood was
spilled. When the dust settled Two of the Thugs had escaped.
A session or Two latter the PC's
encountered another group of Thugs in the employe of the Big Bad and
amongst them were the Two thugs who had survived the previous
encounter with the Party and having done do knew what to expect (IE
They leveled, because yes NPC's can level)
This cycle continued for almost 2
years. Time and again, the party would run in to those Two guys in
some forum and as such those Two guys were now almost the same level
as the party and had become legitimate threats in there own right.
The story continued to One of the last encounters and the Dynamic Duo
now having earned the respect of the Party turned on the Big Bad to
further there own ends.
The first freeport Game came to an end
but those two guys were still running around in freeport so when the
Second freeport game began, I had to consider where they were now.
It's 2015 and I am running my 4th
Freeport game (on Tuesday nights at Seths Games and Anime).
Everything that happened in the previous Freeport games has effected
the City to help create it's current incarnation and those two Thugs
from 6 years ago?
Well they have there own History now
and are still around.
Thug number One has become a well
known Mercenary by the name of “Pretty Boy” Ty.
Thug number Two has become the owner
of a local “Gym” (IE: Fight Club) as well as a respected and
feared Mercenary by the name of “Yellow Boxer”
And let's not forgot the still
evolving story of “DOMO” the last Kobold on Earth!
All this happened because each event
and encounter and whispered conversation the Party interacted with
during the past 6 Years helped to shape Freeport as it stands today.
As will the events of last weeks Game (You think no One noticed that
the Party destroyed the Pale Temple?)
need a starting kernel to get the City
game of your Dreams going?
Lets say that The PC's are rewarded
with a House at the end of the Scenario? Well what's up with that?
Where is it? Who's House was it before the Players? Are the Party
using the house? Does any One else in Town know that the Party eats
and sleeps in this House? Do there enemies know?
Any GM who wants to run a Sand Box
Living City Urban Crawl Scenario has to remember this, the City only
works if you edit out the stuff that makes no sens (like an Opera
House) and if you keep evolving the City.
So come on by Seths Games and Anime,
find your Fantasy City and start creating your own “Freeport “
populated with your own Story and your own First level Thug who grows
up to become something else because the PC's let him live?
Till next time...Be excellent
* Freeport, the City of Adventure is Copyright Green Ronin Games.
No comments:
Post a Comment