Roll call:
The Solvent -Dimensional travailing
cleaning Golem and Chronos- Master of time!!!(Sort of)
The setting:
Fresno, Nebraska, 2016
The Plot:
As we all know both Marvel and DC are
doing a huge summer restart on there comics. Marvel has the 2nd
SECRET WARS this summer (And a few movies) and DC has CONVERGENCE (And
a few movies)So, with all the A list heroes from both universes
fighting in the SECRET CONVERGENCE, the earth is ripe for the
exploits of the heroes and villains that..well,,,did not get there
invitations to the CONVERGENCE WARS.
So, it's there time to shine.
Even if some of those villains have not
seen the light of day since the 1980's
The System.
We are using the Original Marvel Super
Hero System rules. Why?
Because they are pretty easy and simple.
Because it has a awesome random power section that includes
Anatomical Separation and Eat Anything as powers. Plus it is one of
the only systems I am aware of that uses WORDS to describe your
powers as opposed to numbers (though yes there are numbers as well)
In Marvel you don’t have a Strength of 20. You have an AMAZING
Strength, which just sounds so much more comic book awesome
And...
It is the only random system that I
know of that lets you roll real Crappy stats and power ranks! Sure
having a Feeble Ice Powers might not get you a spot on the Crusaders,
but you are lots of fun at parties! Most people find the fact you can
roll suck stats a downfall of the Marvel System but everyone I have
ever played with using this system has loved that aspect of the game!
It makes for more interesting characters and more role playing
investment as the player has to find unique and clever ways to use
his less then stealer powers to his advantage when fighting the
menace of RED ANGER?
Right?
The Adventure: I am using
all the old classic VILLAINS AND VIGALANTE modules, starting with
“There is a Crisis at Crusaders Citadel” in all it's 1970's
glory.
Issue # 1
While instigating reports of people vanishing from POPS MALT SHOP
over on OLD MILL RODE, our heroes SOLVENT and CHRONOS stumble across
the Villains VULTURE and BULL robing a warehouse
Said warehouse is a shell company, owned by a sub contractor of an
off shore bank belonging to CARTTER MANNING (he's like Tony Stark but
not as cool)
After sort of stopping BULL and VULTURE, and in the processes
destroying the Malt Shop! Our heroes are asked by CARTER MANNING'S
lawyer to guard the other buildings that MANNING ELECTRONICS owns in
FRESNO,NEBRASKA.
With two to chose from (split up the party) Solvent and CHRONOS
stake out the building over at the old abandoned air field( the one
that's haunted by that ghost pilot).
Looks like they made the right choice because the Villains
STORM-LORD, FLYING FIST and SHREW arrive to rob the warehouse of its
(plot devise) contents.
An epic battle between our Heroes and the Crusher Crime Wave takes
place, and while our Heroes keep the (plot devise) safe, CHRONOS is
captured!
Issue # 2
In which we find the CRUSHERS have taken over a old abandoned base
from the 1970's that once belonged to FRESNO, NEBRASKA original
Super hero Team the CRUSADERS.
Filled with 1970's state of the art technology and a working ICBM
missile! Why? It's the 1970's every one had a ICBM in there base back
then!
CHRONOS finds himself strapped to said ICBM with only 20 minutes
until it launches and reigns nuclear destruction down on the
unsuspecting population of NEBRASKA.
SOLVANT infiltrates the CRUSHERS and convinces them he wants to join
up. MOCKER, the insane robot leader of the CRUSHERS sense a fellow
robot soul in SOLVENT and with out any hesitation, lets SOLVENT join
the gang.
Meanwhile, CHRONOS uses his time control powers to show SHREW a cure
for her cancer is available and she does not have to work for MOCKER.
SHREW sensing a chance to be normal again, frees CHRONOS and the two
of them engage in the BIG BOSS BATTLE.
Our Heroes and the Crushers fight an epic battle of epic proportion,
destroying much of the CRUSADERS old base in the process, but in
there rush to bring the CRUSHERS to justice they forgot the missile.
With only 10 seconds left, it looks like Atomic Doom is about to
fall on our Heroes and the state of NEBRASKA.
In a heroic effort CHRONOS stretches his Time Control powers farther
then he ever has (he spent all his KARMA) to see which Wire is the
one they need to cut.
With seconds to spear, CHRONOS and SOLVENT save the day.
The sun rises once again on a free and safe FRESNO, NEBRASKA and the
CRUSHERS are taken away to serve there time in the local prison,
while SHREW now free of the Cancer agrees to serve her time as well,
who knows perhaps our Heroes will have a new friend when she gets out
of jail.
All in all a job well done....
Except?
MARIONETTE, the 10 ½ tall mind controlling menace and the real leader
of the CRUSHERS has escaped and is plotting her revenge on our
Heroes.
Tune in next week. Same FRESNO time, Same FRESNO channel
Go FRESNO, NEBRASKA. Home of the Fighting Bears.
Villain Role call: THE CRUSHERS
Frank Streeter “The Flying FIST”-. Powered Armor mercenary with a
code of honer, he has temporarily abandoned his Team.
Victor Tutti:”The Vulture” He has
wings.
Big Bull Buford “Bull”-. He is very
strong and does not like the color red.
Sheila Brewster: “Shrew” Super
Solider Martial Artist dieing of cancer.
Mocker. Evil ROBOT
Sir Standish Laird. “Storm
Lord”-Weather controlling thrill seeker with diplomatic immunity,
He is just in this for fun
Marry Em O'Connor “Marionette”-
10 ½ inch tall psychic and the true leader of the crushers
“Mercury Mercenary”-. He runs fast
and has amnesia