Happy 2015 RPG fans!
So far this Blog has focused on D&D/Pathfinder and topics related to them, and while I will still post on that topic. I thought in 2015 we would start to explore other Games?
As i have stated befoer, in order for any one to decrown D&D/Pathfinder it must be something new! Something that the RPG market needs, even if it does not know it needs it! The next GURPS, the next White Wolf.
I am going to focus the blog this year on some older non D&D products that i think need to see the light again as well as some of the more promising games coming out this year.
Pathfinder has hit the glass ceiling and so far D&D 5th has failed to impress. I think we will see our next contender this year or next.
let us explore the new world of 2015 RPG together shall we
and remember
Be excellent!
Saturday, January 3, 2015
Thursday, January 1, 2015
Holiday Gaming Blog # 5
I steal his pants.
You what? Why do you want to steal his
path?
To see if I can.
To see if I can.
While this seen from GAMERS 1 is meant
to be a joke it does underline the general misconception that all
Rogues are Chaotic Greedy who's only job is to Sneak, Disarm Traps
and steal from the Party. Despite the fact that chaotic Greedy Rogues
do more harm then good, most Rogues are played this way.
Yet this is not the only way to play a
Rogue, nor should it be played like that. A Rogue should be a benefit
to the Party not a hindrance
With the most Skill Points of any
character in the D&D/Pathfinder game (though I always though the
Wizard should have the most skill points) there are plenty of ways to
build a Rogue other then just the I steal his pants Rogue.
The Dictionary defines a Rogue as 1: A
mischievous person. 2: A Scamp. 3: A Scoundrel. 4: A Vagrant or
Tramp. 5: Someone who avoids responsibility
Other then Scoundrel, none of these
definitions spell out the I back-stab the party Rogue.
Indian Jones is a Rogue. Han Solo is a
Rogue. James Bond could be considered a Rogue, Bilbo was a Rogue. The
Ninja is a Rogue.
The Rogues job is to be the Party Scout
first and foremost He should stay a few feet ahead of the Party
checking for Danger and Traps. Once Danger is encounters their job is
to find the best way to confront the problem with as Little damage to
the Party as possible Is it a Trap, then he disarms it. Is it 35
Ork's in a 15X15 room then his Job is to find a way around them or
lay out the best battle plan to confront them (We can figure out how
35 Orks can fit in a 15X15 room latter)
His Job is not to Sneak in, steal the
gem from the Idols Right Eye and leave the Party to face the 35 orks
on their own.
While it is very easy to fall in to
that stereotype of the Rogue, to be a hindrance to the Party. You
should not, it just never ends well and can lead to inner Party
conflict and bad blood between Players.
There are so many better ways to play
the Rogue, lets take a look at some of the many Rogue Archetypes that
are available to consider.
Acrobat. Highway Bandit. Carnival
Worker. Social Chameleon Spy. Master of Disguise Forger. Getaway
driver. Detective. Pirate. Assassin. Ninja. Combat Engineer.
Swashbuckler. Scout. Member of the Rebellion Smuggler Guy who builds
the Traps in Dungeons Burglar Pick Pocket. And yes Thief.
Her are many ways to be a Rogue in D&D
with out being a “Troll”, so the next time you are playing a
Rogue think of a better way to be a Thief then just backstabbing the
party.
Happy New Year and
Be Excellent
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