*Please
note: I am not paid for this, this is just me and I may say things
you feel are wrong or that you find insulting for some reason? And to
you I apologize ahead of time. If I get a fact wrong, or a date wrong
or say something you know to be untrue-feel free to correct me. This
is Just my Opinion and I may be way off on a lot of stuff or I may be
100% right. , but before we proceed oh Gentile Soul let us remember
that I am but one RPG Fan and these are just opinions and insights
that I offer based on my 40 year association with this Hobby as
Player, Game Master, Game Designer, Play Tester and fan.
So, Why not start my tour through the realms of Role Playing with a Topic that I know everyone has a opinion on. 4th edition D&D.
Even people who have never actually played D&D have an opinion on 4th ed D&D
That said, lead on McDuff!
Of course any conversation about the Rise and fall of 4th edition Dungeons and Dragons it all boils down to the feeling that
A: 4th edition was not D&D
B: For some reason 4th made everyone mad , as if it was a personal insult against them- Which is something I never understood.
So let us address the issues and Guff around WOTC's 4th edition Dungeons and Dragons
1: 4th edition D&D was the worst gaming system ever made!
Wrong, If there is a Worst system ever made it is not 4th edition D&D, I assure you there are FAR worse piles of wasted paper out there festering in the galactic Waste Bin.
With out insulting any one, lets just say a Short lived Super Hero game and a very old Fantasy Game come to mind.
4th edition was a D20 Level based /Class based Fantasy Role Playing game. it was no better or worse then any other Role Playing game. there were parts of it that were Genius (the Skill Creep rules) and parts that were ,not.
Just like any other game on the market at any point in time, even above mentioned Horrid Systems had some redeeming quality, maybe it was an idea for a random something another table or an insisting way to do something but
4th edition as a System is not the worst system ever made.
2:It's Not Dungeons and Dragons?
No, I am pretty sure it is Dungeons and Dragons as it says so right there on the Cover. Wizards of the Coast presents 4th edition Dungeons and Dragons.4th edition Dungeons and Dragons is Dungeons and Dragons, It may be a System you love, or hate? I don't know, but it is D&D because it says so right on the Box and Dungeons and Dragons is Copyright Wizards of the Coast.
Maybe it was not your D&D because you were uncomfortable with the Rule changes and the perceived intent of the game. Maybe you preferred 3rd Edition,or a another Game all together.
Wizards of the Coast took a huge risk with 4th because they felt their audience had changed. This was the new Coke of RPG. Collectible Card Games and World Of Warcraft had in there eyes changed the playing field and they wanted to create a D&D that would resonate with there perceived current audience.
Well yes and no. It was there right to try and change the product because they “Believed” the environment had changed, and it was not the first time a Change in the Dungeons and Dragons system caused confusion and anger.
I have the ability to look at all this from a very unusual point of View in that I have been involved with D&D/RPG pretty much since it hit the stands 40 some off years ago.
When 2nd edition came of, people complained and said it was not D&D and went on to create there own games.
When 3rd edition came out, many people said it was not D&D and went on to create there own games.
When D&D 3.5 came out. We all got mad because we had JUST bought the books, but we played it. Some people did not like 3.5 and went out to find or write other games.
When 4th edition came out, Some people bought it, others did not like it and went out to Find other Game Systems or write there own. Many of the players switched to Pathfinder RPG from Pazio. Pathfinder was very well done and felt more like Dungeons and Dragons 3.75, it was an environment a lot of players felt more comfortable in.
But, For every person who did not like D&D 4th edition there were people who did (Fourthcore).
And I am sure right now there is someone pointing at the 5th edition, saying it's not D&D and going out to create there own game.
It is the creators of the Game's right to try new things with the system, and it is your right to play it or not.
Gygax himself said that D&D was just the framework, he encouraged each of us to create our own stores and rules. Don't like something, change it-Look at Dave Hargreaves and the Arduin Grimore ?
4th ed not D&D, well what is D&D then? Dungeons and Dragons is: Tolkien Classic Races (Elf, Dwarf, Human, Halfling) + D20 +Classes (Fighter, Spell Caster, Rogue)+Levels+ ROLE PLAYING. Dungeons And Dragoons started as a Miniature Rule Set called Chain mail, which was inspired by WW2 Miniature Rule Sets. Which got there origin in Chess and Go. So what in fact is Dungeons and dragons?
That’s up to each individual to deiced for them selves.
It may not have been the D&D you were used to, it was a HUGE change from 3.5. An Experiment .It was new, it was different, it was the NWO coming in to WCW and changing everything we knew as True. Hoggen is a bad guy? D&D is this?
Truly, There was no one major symptom of the Switch that led to the Anger, Frustration and confusion. Perhaps had WOTC maybe called the system the EBERON RPG or the MAGIC THE GATERING RPG then who knows, a lot of the situations that evolved after 4th Came out was due to the perception that WOTC was “Abandoned its loyal Dungeons and Dragons 3.5 fans for the CCG, MPORPG fan base.”
3:What went wrong
There are several factors that led to the , for lack of a better word, ugliness that followed in the wake of Dungeons and Dragons D20 4th editions printing.
4th Edition was not bad (See above) but!, how WOTC went about marketing it and getting it in to the public eye ? That may have been a mistake.
Mistake #1 : The OGL.
WOTC made the D20 3.5 system Open Source, any one could create product under the OGL banner as long as they followed specific rules. Mutant and Masterminds, True 20, Iron Age, Necromancer games and Dozens of others were putting out product at an amazing pace. Not since the early 80's had so many independent products come out. . It was an amazing time for game creators and writers, because any one could put out D20 product.
3.5 D20 was for a short period a generic system. Ok not everything worked under the OGL D20 3.5. There are just some intrinsic factors of D20 that don’t translate to non fantasy genres very well so there were some failures but mostly D20 OGL worked.
Then when 4th came out they stopped supporting OGL and they “Supposedly” said Writers could no longer create and 3.5D20 OGL product. As far as WOTC was concerned the OGL did not exist, they never created it and we were not allowed to use it ever again! True? I for one never saw such documents or herd a Wizards Employ ever say that. That said, some aspect of the marketing and Philosophy about this new system led many individuals to believe this was true.
Unfortunately Once you make something Open Source, you cant unmake it. Pazzio, Frog God Games and several other companies continued to create product and there was nothing WOTC could do about it.
So they had this product and everyone else had another product. With Pathfinder coming out of the gate just weeks after 4th hit the shelves and looking a lot like what 90% of the population felt D&D should look like WOTC was in a for a fight.
Mistake # 2: Marketing and Client relations.
What marketing there was for 4th was not handled very well, that made a Joke of it. Remember that cartoon with the Gnome (I'm A Monster, Growl) or the PSA with the Guy holding a beach ball and saying this was D&D 4th?
In the past when the D&D systems were changed, it was done via a Story Arc. Similar to Doctor Who's regenerations. Such year long Scenarios as The Avatar Trilogy, The Apocalypse Stone, The Spell Plague were all vast story Arcs they used to explain the changes from edition to edition
When going from 3.5 to 4th, not so much. In fact the Vibe they gave off was 3.5 and everything before that never happened.
In addition there client relations at that time were less then Par. They just drooped 3.5 and stooped supporting it and the OGL. Leaving retailers with a Glut of 3.5 product including unfinished Story lines and they Supposedly were telling Retailers they could not Support 3.5 ?
Of course that did not last long, but the story’s go that for a few weeks there WOTC pissed off a lot of there small game shop retailers by the way they handled the switch. I don't know if that is true, this is just what I have been told.
I can tell you that the break of faith
between 3.5/Pathfinder players and 4th edition players
created a lot of bad blood at various stores. I for one witnessed
some Player on Player Violence because of the 4th vs
Pathfinder demographic
No matter how you slice it, several
aspects of the 4th edition Marketing and Philosophy were
not handled Correctly by WOTC.
Remember though, Wizards of the Coast
had also just recently been bought by Hasbro, so many of these
choices were not made with “gamers” in mind but with “Money”
in mind. With a perceived new audience, Hasbro took a risk that this
new system would be the breath of fresh air the D&D market
needed.
And it did need it.
Mistake #3 : Eberon.
4th edition should maybe
have been the EBERON RPG. Had they called it that, well, who knows.
For those of you Not familiar with
Eberon, let me give you a quick history. WOTC did a contest to design
there next product line, the winner was a Arcane Punk/Steam Punk
world called Eberon. It was nothing like the Forgotten Realms or Grey
Hawk or any Tolkien Like fantasy World we had seen before. Suddenly
Steam Punk was everywhere. Eberon brought us Trains and Blimps and
Mecha, other company’s jumped on the Arcane Punk bandwagon and soon
the shelf’s of your retail store were covered in Products about
Flying Ships and Steam magic.
This was not the first time technology
had found its way into D&D. Science has a long history in the
annals of Dungeons&Dragons. Expedition to the Barrier peek was
about a Crashed Space Ship. The Ardiun Grimor had Guns and Mecha
suits and the very first D&D adventure Temple of the Frog
featured Computers and cyborgs so D&D had a long running
Association with Jack Vance and E.R Burroughs fantasy/ technology Mix
(Hey remember Thundar the Barbarian- Best D&D cartoon ever)
Eberon was different though, right
place right time. Steam Punk/Arcane Punk was on the gaming public's
mind. Between Comics (Battle Chasers), to Novels (The Disk-world and
Dark Sword books) To Video Games (World of Warcraft, Final Fantasy)
and of Course RPG (Shadowrun, Deadlands).
WOTC flooded the market with Eberon
product, it was a new amazing Arcane Punk world that might just
breathe some new life into gaming. Maybe?
Now the problem was, many a D&D
fan felt the addition of Eberon broke the D&D fourth Wall and
changed the game. Eberon was never meant to be something you added to
your Forgotten Realm's game, it was it's own World with its own D20
rules. Just Like Dark Sun and Ghost light, never the two were
supposed to meet. If you let Eberon System Stuff in to your D&D
game, then it's no one's fault but yours if it broke the game.
The other Problem with Eberon was that
Eberon came out for 3.5 and like a year latter 4th came
out. The fate of Eberon was left hanging.
This was Not the first time this had
happened with there product, heck D&D 3.0 product was still
coming out when the Switched to 3.5 and you had to buy everything
again then as well.
WOTC did make things right a few
months latter by putting out all new Eberon Supplements under the 4th
Edition banner (At $50.00 a Pop)
Lots of Players felt 4th
was the Eberon/Magic the Gathering RPG and not D&D so, Pathfinder
Mistake # 5: Nostalgia vs New Coke.
And now after slogging through all
that Guff, we come to the real perceived problem that led to all the
Anger and frustration that followed in the 4th edition D&D
systems wake.
Perception.
There is no question that the market
had changed. Collectible Card games and On Line games had taken much
of the RPG money and fan base out of the Pen and Paper RPG's pockets.
Gamers were no longer converging at the Game Shop to play. They were
either playing at Home or they were Playing On Line. The market had
changed and the Powers that be behind Dungeons and Dragons at that
time felt they needed to change as well (yet another Dr Who
reference). We were not buying Hard back 3.5 product any more, on
Line PDF's were taking a lot of the money away from the till. Why pay
$50.00 for a product , when I can download a PDF for free and have it
on my Pad, or print it out and bind it for a few bucks.
Hasbro saw a huge Youth market, they
wanted to create a D&D that would sell to that market. A market
they perceived to be made up of DDG players and On Line RPG players
In order to lure that Money away from those products and back into
the Pen and paper RPG pocket, there had to be a change.
They designed and created a Dungeons
and Dragons that they felt would have the flavor and excitement that
D&D needed to get it's fan base back.
The problem was, they had never lost
there fan Base. We were older, we had lives and family now. We did
not have the time and money to buy the many RPG products that were
coming out back them. Not only was Wizards of the Coast putting out
at least one new product a month, there were Dozens of other
Companies putting out OGL D20 product that was as good or better then
WOTC product and Often cheaper.
And yes we were using PDF's and yes
many of us were playing Magic or Warcraft or using our weekend gaming
time to have a real life, but the fan base was there and the
Nostalgia market was huge, because we did have the disposable income
to buy stuff if we wanted.
Because 4th edition was
designed to attract the younger CCG/MPORPG fan base, it chose to
embrace a new philosophy. Like I Said, it was something totally
different. In embracing this new environment, they left out any
feeling of Nostalgia. Previous changes in the System had been
Subtitle Add an extra race, change a few combat rules, add a few new
classes, create a new world. The Rules from 2nd edition to
3rd were different but still recognizable and still had
that D&D Nostalgia smell. Changes from 3 to 3.5 were also
different but still had enough of a value to Players that they were
willing to buy it again. Pathfinder looked so much like 3.5 D20 D&D
that many people felt it was what 4th edition should have
been. Instead of a gradual change, Wizards of the coast went full on
Drastic change.
D&D 4th was, sadly not
reconcilable as D&D to many of its older, more nostalgic fan
base.
Many of this fan base saw this change
as an insult, it angered them. How dare WOTC do this to there beloved
Dungeons and Dragons. It got angry, they got ugly, they made bold
comments that angered others. Many were turning away from 4th
and WOTC with out even actually reading 4th or playing it.
Nothing travels faster then gossip when you mess with something as
ingrained in the mentality as Dungeons and Dragons was.
Things happened, shop keepers told
there customers they would not carry 4th Edition, players
of Pathfinder and players of 4th became angry camps
arguing with each other. Like I said there was even Player on player
Violence.
All over how 4th was
perceived.
Did WOTC feel it had a new audience
whose attention it had to grab? Yes, its a fact. The Audience had
changed. The world had changed. D&D had to be brought in to the
21st century.
Did WOTC embrace the nostalgia of the
previous versions of the game and thus maintain the loyalty of Older
players. Sadly no, they did not.
Was 4th perceived as the
Magic the Gathering/Eberon RPG and not Dungeons and dragons. Yes it
was.
Did 4th edition work as a
game that would reflect the On Line environment Nope.
If we wanted to play World of
Warcraft, we would fork out $20.00 a month to play it on line. If we
wanted to play A CCG, then we would fork out $20.00 a CCG. We wanted
a D&d that reflected the current world but still gave the same
old school feel of Role Playing.
The rules were different, they had new
ways of playing the game. Some of it was goo, some not so much. At
then end of the Day there was this perception and Hasbro/Wizards of
the coast did very Little to change it.
Latter on the would put out 4.5 and
call it the New Red Box, hoping to attract some of that Nostalgia.
Some players got it while others saw it as yet another insult to
there beloved D&D.
Things kept rolling, Hasbro changed,
WOTC changed, 4th edition changed. The online Old School
RPG movement began.
The damage was done.
It no longer mattered what the truth
was, what the rules were, if 4th was any good or not.
People were angry! Ask yourself though
what in fact did 4th edition due to you/them personally?
Did it break in to there house a 3Am and replace all there furniture
with Folgers Crystals?
No it was a game, words on paper. At
the end of the day, who cares. It certainly was not worth the
aggravation that was caused by it.
On behalf of RPG fans, I apologize for
the problems of 4th. It was not perfect, it did not have
to be. It was well within the rights of Hasbro/Wizards to put out a
new game and to believe that the world had changed Yes there were
aspects of the change that angered Nostalgic players but There were
changes in magic that angered people, changes in WOW that angered
people, changes in politics that angered people, there was a New Dr
who and that angered people. Hell changes in Pro Wrestling that
angered people (NWO for life). Things change, change can be good or
bad but D&D had to evolve.
Unfortunately you change ANYTHING that
people love and some of them will be unhappy.
4: Where did it go?
About Two years ago, 4th just sort of -Went Away. Product was dwindling, Hasbro/Wizards were investing a lot of energy in Bored Games and Miniatures and not so much in 4th. There was hardly any independent 4th product coming out and the on line Forth Core Movement was beginning. After a while, the well ran dry. With Pathfinder in full swing and companies now putting out Pathfinder product, maybe Wizards decided it was time to just let the Boat Sink?
About Two years ago, 4th just sort of -Went Away. Product was dwindling, Hasbro/Wizards were investing a lot of energy in Bored Games and Miniatures and not so much in 4th. There was hardly any independent 4th product coming out and the on line Forth Core Movement was beginning. After a while, the well ran dry. With Pathfinder in full swing and companies now putting out Pathfinder product, maybe Wizards decided it was time to just let the Boat Sink?
Who
knows? It did just sort of vanish and then the letters came out that
Wizards was starting Play Test’s for 5th.
5: In closing.
Remember
Loyal reader this is but one mans opinion based on the facts and
ideas that were available to me. Its like that game, where each
person describes what they just saw and none of the descriptions
match. It's all relative perception
There
were aspects of the System that were good and that were bad. There
were choices that were made that in hindsight might not have been the
best. People gossiped, the world was what it was.
I
wish 5th
edition nothing but success, I’m am proud of my small part in it. I
did not love 4th,
I did not hate it. I don't love Pathfinder, we will talk about
systems I LOVE in the next post.
It
was what it was, it for certain did not DESERVE some of the more
volatile reactions it got.
WOTC
did what they did for there reasons, we can ponder them till the end
of time. It wont change how any of us live our life so,lets just tip
our hat and move along.
Till
next time Oh gentile reader, I have been Tiki Joe and I appreciate
our time together, thank you for reading my Blog. Positive Criticism
is always appreciated as are suggestions on what I should talk about
next?
Be
Excellent to each other.
*4th edition, 4th
ed, D&D, Dungeons and Dragons, Eberon, The Forgotten Realms and
all other variations on the theme are the Copyright of Wizards of the
Coast and are used as reference only under the Open Source rules of
the Open game License . No attempt is made to make any funds off the
use of these names and I am only using them as they are Public
domain.
- Pazio, Pathfinder, Necromancer games, Frog God Games are all recognized as Copyright to each of there companies.
- *Dr Who is Copyright the BBC.
- *Anything I missed is legal copyrighted by the various holdings and no attempt is being made on my part to gain any forum of Funding by using these names and I are used under the Open Source, recognizing that these names are in the public.